Winding it up
You press and hold the glass for two and a half seconds and let go. That winds it up and starts the session.
Why. A mechanical timer has to be wound up, and that small act gives it weight. Untimer builds the same act into a digital timer, so starting becomes something you do on purpose instead of something you click while you are still deciding. Two and a half seconds is long enough to notice that you have begun.
Twenty five minutes, every time
Every session runs the same twenty five minutes, and that length is fixed.
Why. Research on fixed focus and break schedules found that people got the same amount done with or without a fixed schedule, and that they felt more concentrated and less tired with one (Biwer and colleagues, 2023). The exact number mattered little. So Untimer keeps one number and takes that decision off your plate.
Visible time
The sand moves, the tab counts down, and today is drawn as a day with your sessions on it.
Why. Many people with ADHD describe a weak sense of time passing, and research has measured real differences in how they perceive time. That is what an external timer is for. In one study a visible countdown left children less anxious about the time ahead and kept them on task longer. It helped most with the children who had the most trouble paying attention.
Interruptions, and the note
One tap records an interruption, and one line records what it was.
Why. Part of your attention stays on a task you left unfinished (Leroy, 2009). Writing a short plan for where you stopped reduced that, and people did better on the next task (Leroy and Glomb, 2018). Untimer asks for that line at the moment you leave, and the box at the top of the timer hands it back when you return.
Breaks with something to look at
The glass gives way to a calm scene in the same place, and the break waits for you to start it.
Why. Breaks help people feel less tired, and longer breaks help more after hard work. The worst break is a phone break. In a study of several hundred people, a break spent on the phone left them as drained as taking no break at all (Kang and Kurtzberg, 2019). Untimer gives you something quiet to rest your eyes on instead.
Honest records
Every session keeps how long you planned and how long you worked. It also keeps how the session ended and the task it went to.
Why. Keeping track of what you do is one of the most effective habit techniques there is, and it works best when you can see the record and look back at what you intended (Michie and colleagues, 2009). Untimer records every session, shows it to you, and keeps it.
A missed day is just a day
Untimer shows how many of the last forty five days you came back, and it draws a missed day like any other day.
Why. Habits take anywhere from a few weeks to most of a year to form, and missing a single day makes little difference (Lally and colleagues, 2010). A counter that resets to zero would punish you for something that barely matters.
Milestones
Milestones are ladders with levels. There are four of them: time recorded, coming back, how you work and craft.
Why. A goal that is months away pulls weakly, and studies of ADHD suggest that pull is weaker still. That is part of why someone who struggles to start a report can play a game for hours: the game tells you how you are doing every few seconds. Milestones give you something close at hand. They tell you what you did, and what you reach stays yours for good. Rewards that pay you for an activity wear down your own interest in it (Deci, Koestner and Ryan, 1999). Plain information about your own work leaves that interest alone.
An end to the day
You can set a time your working day ends, and it is marked on the day.
Why. Stopping is as hard as starting for a lot of Untimers. Once the work has you, it keeps you. A set end to the day gives you a line to stop at, drawn where you can see it all day.
Tasks, optional
You can make a task with a name and a guess at how many sessions it will take, and your sessions register against it. Using a task is your choice.
Why. A specific plan for what you will do helps people start (Gollwitzer and Sheeran, 2006). A required task field stops people starting at all. In the founder’s own record of thousands of sessions, almost none carried a task. So Untimer asks once and lets you get on with it. When you finish a task, it keeps what it took against what you said.
Only a timer
Untimer keeps the timer, your tasks and your record, and it leaves the calendar and the settings screen out.
Why. Every choice placed between you and starting is a place to stall. Untimer holds the time for you and keeps your record. It stays out of the way of everything else, and it leaves the rest to the tools you already use.